Video game website for completion-time estimates, main story lengths, completionist hours, backlog planning, game libraries, user-submitted playtimes, reviews, and playstyle data

HowLongToBeat

HowLongToBeat is a video game website that helps players estimate how long games take to finish, compare main-story and completionist times, organize backlogs, submit playtimes, and plan what to play next.

Focus
HowLongToBeat estimates video game completion times and helps players plan, track, and compare their gaming backlogs.
Data model
Xbox Wire describes HowLongToBeat as a community-driven website that specializes in game lengths.
Play styles
Common time categories include Main Story, Main Story plus extras, Completionist, and combined estimates across play styles.
HowLongToBeat organizes video game completion-time estimates, main story hours, completionist hours, backlog tools, user-submitted playtimes, reviews, and playstyle data.HowLongToBeat official brand image

What HowLongToBeat is

HowLongToBeat is a video game website focused on the practical question behind many buying and backlog decisions: how much time will this game take? Visit HowLongToBeat.com to search game lengths, compare completion categories, create a backlog, submit your own times, read community notes, and browse games by playtime. The site is especially useful before starting a large role-playing game, a short indie release, a subscription-catalog pick, or an old game from a growing library. It turns time into a browsing tool.

Completion-time categories

HowLongToBeat separates game length into different play styles. A Main Story estimate focuses on reaching the credits. Main Story plus extras covers players who do optional quests, side content, or unlockables. Completionist estimates are for players trying to see and do nearly everything. Those categories matter because one game can be a 12-hour story, a 35-hour relaxed playthrough, and an 80-hour completion project at the same time. The site helps players choose the number that matches how they actually play.

Community-submitted times

The estimates come from community submissions rather than a single official timer. Players report how long they took, and the site turns those reports into averages and breakdowns that can be compared across platforms and play styles. This makes the data flexible and broad, but not perfect. A fast veteran, a first-time player, someone using a guide, and someone exploring every corner may all produce very different numbers. The best reading is an informed range, not a promise.

Backlogs and game libraries

HowLongToBeat also works as a backlog tracker. Users can mark games as playing, completed, retired, or waiting, then use length estimates to understand how much time their library represents. That changes the site from a lookup tool into a planning tool. A player can find a five-hour game for a weekend, delay a hundred-hour epic, or compare whether a subscription catalog has enough short games to fit their schedule.

Search, filters, and discovery

The site's search and browsing tools make playtime part of discovery. A user can look up a single title, compare related games, scan popular releases, or use filtering ideas such as platform, genre, rating, and completion length. This is a different kind of recommendation from review scores. Instead of asking only whether a game is good, HowLongToBeat asks whether the game fits the amount of attention and time a player has right now.

Integrations and wider use

HowLongToBeat has become recognizable enough that other gaming services reference its data. In 2022, Xbox Wire announced that the Xbox app on PC added HowLongToBeat estimates to help PC Game Pass users choose what to download and play next. That kind of integration shows why completion-time data is useful beyond the website itself. Stores, launchers, and library tools can use time estimates to make large catalogs easier to navigate.

Strengths and tradeoffs

HowLongToBeat is strongest when a player wants a quick planning estimate. It is less reliable as an exact prediction because skill, difficulty settings, accessibility options, genre familiarity, platform performance, multiplayer, DLC, and completion standards all change how long a game takes. The site works best when users compare multiple categories and read the number as a guide. If a game says 20 hours, the useful takeaway may be that it is a medium-length project, not that every player will finish in exactly 20 hours.

Why it matters

HowLongToBeat matters because time is one of the hidden costs of gaming. Prices, reviews, screenshots, and trailers say a lot, but they do not tell a busy player whether a game fits a night, a week, or an entire season. By making playtime searchable and comparable, the site helps players choose more deliberately. It also gives game culture a shared vocabulary for short games, long games, completionist runs, backlog pressure, and the real shape of a playthrough.